Monday, 11 January 2016

Most Important TIPS for Town Hall-8

Hello guys, im glad to meet you back and so im here now for Town Hall-8 players with best coc tips



TOP tips you must know:

Tip #1. Save Your Gems
When you start playing Clash off Clans, you begin with 500 gems. By the end of the tutorial, you end up losing nearly 50 gems by completing structures instantly as instructed by the tutorial. If you instead save your gems, you will be able to add extra builders at a quicker rate.
Here are the costs for each builder:
  • Builder 2: 250 gems (you add this during the tutorial)
  • Builder 3: 500 gems
  • Builder 4: 1000 gems
  • Builder 5: 2000 gems
While builders 4 and 5 are a long ways off, builder 3 is achievable relatively quickly if you save your gems. Extra builders allow you to construct more buildings at once and as a result are very helpful. With the new Clan War achievements and a trophy push, you can unlock the 4th builder within a few months of playing even without purchasing anything. The 5th builder will require a major Trophy push (to Champion’s League) or more time to unlock some of the other achievements.
Tip #2. Use Cheap Units
One of the biggest mistakes new players make is not considering the cost of the units they use to battle. While Giants are great, they also cost a lot more to use than Barbarians. At higher levels, Dragons are great, but they cost a lot more to use than Giants. There is also the time factor to consider. While Wizards are stronger than Archers, they not only cost more to make, but each Wizard requires 8 minutes. Meanwhile, you could create 4 Archers in less than two minutes (Wizards are a 4-supply unit).
Tip #3. Only Use Spells When Necessary
Just like units, spells are very expensive and take awhile to produce. While they can be very effective, you need to make sure that the battle you are fighting warrants the use of such a spell. You should know that the Rage Spell starts at 23,000 elixir and the Healing spell starts at 15,000 elixir; each time you use these spells, you need to be sure that using the spell will allow you to earn at least an additional 15k or 23k resources (spell depending).
Tip #4. Slowly Upgrade Your Town Hall
The Town Hall “loot penalty” is one of the most important things to know about in Clash of Clans, yet it is not a publicly advertised feature in the game. It is not even mentioned during the tutorial or anywhere in the game, yet it is extremely important to how the game plays out.
This penalty reduces the amount of loot you can get from enemies if your Town Hall is a higher level than your opponent’s Town Hall. If your Town Hall is one level higher than your enemy’s, you will only be able to steal 90% of the normal amount available for loot. If your Town Hall is two levels higher, you will only be able to steal 50% of the loot. For three levels, only 25%, and for 4 levels or more, only 5% of the total available loot. The penalty is reflected in “Loot Available” – you do not have to do any calculations on your own.
As a result, we recommend getting up to Town Hall level 4 and then sitting in this range while you max out your defensive structures, your army camps, and your research. You can even max out your walls for extra credit before moving on to Town Hall 5. Repeat this process for every level.
Tip #5. Start Matchmaking Early
When you first start playing Clash of Clans, you get a three-day shield. However, thanks to the previously-mentioned Loot Penalty, very few players will want to attack you even if you drop your shield. As a result, you can start matchmaking right away when you need resources with no fear of reprisal. You can skip around and look for a base with exposed resource collectors and use a handful of Barbarians, Goblins, or Archers to attack them.
Even if you do get attacked, low-level Town Hall players have very little to lose. You will only lose a tiny bit of resources that can be more than made up for with a single attack.
Tip #6. Use the “Next” Feature Frequently
When farming either resources or trophies, you should always be skipping around with the “next” button in order to find the perfect base to attack. It only costs a tiny bit of gold to jump to the next base, so make sure you have a good base before you spend all your units attacking one. Also, be careful never to spend every last bit of gold you have on an upgrade – you need to save some gold in order to be able to use the “next” ability to continue farming!
Tip #7. Put the Clan Castle in the Center of Your Base
The Clan Castle is perhaps the best defensive structures in Clash of Clans, but only if you place it in the center of your base. The way the structure works is that when enemy units enter the Clan Castle’s range (it has a very long range), the units will pour out of the Clan Castle and attack the enemy’s attacking units. Note that your Clan Castle troops are capable of hopping over your own walls.
If you place the Clan Castle outside of your base, the enemy can simply lure away the units inside the Clan Castle and easily kill them out of range of your towers. If you keep the Clan Castle inside your base, the enemy will have to take damage from both your Clan Castle units as well as your defensive structures in order to take out your base.
Generally, it is best to ask for Archers to keep in your Town Hall for defensive purposes. This works very well because Archers will often shoot at melee units from behind your walls, allowing them to shoot down Giants and Barbarians without taking damage. Very high level players may choose different units, such as Dragons or Golems, but this requires a clan where members will donate these troops.
Note that this tip really only applies to players at Town Hall 7 or above. At earlier Town Hall levels, you do not have enough buildings to actually prevent the enemy from luring out units in your Clan Castle. Town Hall 7 units can still be lured, but it is tougher. At Town Hall 8 and up the enemy will have to destroy some buildings or a decent number of units to force troops out of your Clan Castle.
Tip #8. Focus on Dark Elixir
Once you reach Town Hall 7 and beyond, your limiting resource will always be Dark Elixir. Through normal play, you typically will max out all gold and elixir-based upgrades long before you acquire enough Dark Elixir to max out your heroes and Dark Barracks troop upgrades. As a result, you need to place a priority on Dark Elixir above all other resources, saving your spells and hero units for when you stand to gain a large chunk of Dark Elixir.



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